#pragma once 
//#include <Ogre.h>
#include "GameObject.h"
class CSkill:public GameObject {
public:
    CSkill(const std::string &name, const std::string &scriptName = ""): GameObject(name, scriptName) {}
    GameInst* createInstance(const std::string &name);

    //class CBarrage *mBarrage;
    std::string mScriptName;
};

class CSkillInst: public GameInst {
public:
    CSkillInst(CSkill *pObject, const std::string &name);
};
